Reduced render time by 50% and removed banding on background by using combination of Blender’s 2.79 new features:
– preview rather than final sampling
– limited rather than full global illumination
– shadow catcher plate with composited background rather than usual studio floor setup, effectively not generating banding.
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Posted in Blender, Portrait |
Tagged 2.79, banding, blender, carrot, compositing, cycles, denoising, global illumination, hugo, jack russel terrier, jrt, shadow catcher, studio floor setup, toy, turnaround |
The purpose of this project is to explore the giclée printed medium.
View full showcase.
ZBrush sculpt, screen capture – WIP.
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Blenderella, Advanced Character Modeling, originally released in 2011 as a training DVD for Blender Institute.
Get the complete tutorial at:
Blenderella, Advanced Character Modeling by Blender Foundation ( CC-BY-3.0)
Human Reference Photos from 3d.sk (used with permission)
Check out the
Share the post "Blenderella, Advanced Character Modeling Workflow on YouTube!"
Posted in Blender |
Tagged 2.5, 3d, 3d.sk, animation, blender, blenderella, cg, character, clothing, commons, creative, dvd, face, female, geometry, gimp, human, model, modeling, modelling, open, polygon, quad, topology, training, tutorial, workflow, workshop |