about us

Angela Guenette is owner of Ponder Studios Inc.

Angela is a character modeler, specializing in topology & facial expression.

At the age of 8, she was creating stop-motion short films. In 1982 at the age of 12 she scripted a short animation on the Commodore PET computer.

She attended the University of Ottawa between 1990 and 1996, graduating with a bachelor’s degree in Fine Arts followed by a bachelor’s degree in Education.

In 1999, she studied 3-D Digital Animation at Seneca College in Toronto, using Softimage|3D on SGI IRIX computers.

Since 2000, she has contributed to a variety of feature films, DVD movies, television series, and short films using Blender, Maya, XSI, and Softimage|3D.

In 2007, Blender Institute’s 1st open movie, Elephants Dream, caught her attention. She focused on learning Blender and put her skills to the test by entering “Blending Life: Blender 3D Realistic Human Challenge” and won first place. For the following year’s challenge, she participated as one of the judges.

She worked on Blender Institute’s open movie projects, Sintel (2010) and Cosmos Laundromat (2015).

In 2011, she created the tutorial series, “Blenderella, Advanced Character Modeling in Blender 2.5”, for the Blender Open Movie Workshop training library.

Her current interests are using software to create various printed mediums such as 3D and giclée prints.


James Monteath is founder and owner of Ponder Studios Inc.

James is a professional software developer since 1989. His work includes video games, computer animated features, multimedia, and enterprise business systems.

His interest in computers began in 1977 at the age of 9 with the IMSAI 8080 and KIM-1 microcomputers. He taught himself machine code, assembly language, and BASIC.

It was the MTU-130 computer with 6502 and 68000 microprocessors that got him hooked in the field of computer graphics programming.

In 1989, he was introduced to various UNIX systems, IRIX, SunOS, IBM AIX, System V, and UNOS at a GIS (Graphical Information Systems) company working as a system administrator, trainer and support specialist to the company’s clients.

In 1992, he was introduced to IRIX and NeXTStep, and taught himself IRIS Inventor C++ toolkit, network programming, and a 3D modeling tool for building learning systems.

In 1998, he started working as a software consultant specializing in RUP (Rational Unified Process) and Java Enterprise systems. Past clients include FedEx, Verizon Wireless, BC Hydro, Nortel Networks, Bell Emergis, and McKesson Canada.

In 2004, he returned to digital media working on computer animated feature films and video games.

His current interests are learning new programming languages, software methodologies, automation, and cloud technologies.

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